Character concepts from a Pan-African passion project centered around a family of post-apocalyptic soul-wielders
This submissions features character designs for a fiction 2D fighting game themed around death from different cultures and mythologies. Each piece shows their main design and variant designs.
These are backgrounds created for my game RoboCat. Each outdoor environment has day, sunset, and nighttime variations. In total, there were 9 distinct environments drawn for the project.
Aboretum follows a spirit exploring the once flying temple they call home, only to find the Goddess dead. The Goddess herself is a set piece that depicts the love once had lost to time and vegetation.
A textured skull sculpted in Zbrush. One eye socket is painted bright green, but it's unclear why. It could be a useful prop for an in game environment.
A thunderous thud rings through Rockefeller Square and New York City. Atlas, the famed statue, has lost the globe again. With a lamp post by his side, he must golf it back into place!
King is a character in Disney's animated series, "The Owl House." This model is fully rigged, includes 6 morph targets for different expressions, and has an idle animation displayed in Unreal Engine.
The tileset and character portraits for my game, 'DUCK SOUP'.
The in-game implementation for the game Scoops & Social Ice-Olation.
Ever wish your house hold items could come to life? Me neither. But too bad they decided to anyways.
"Elegant and peaceful"
Characters in a zany, wacky fantasy RPG that involves a wide vast of characters through time, each with a unique backstory and moveset.
An abandoned mansion instilled with the witch's magic invites the curiosity of an adventurous novelist.
Rat Order is part of a project in which I trained my rats to order treats by pressing one of three conductive buttons -- each triggered an animation for that specific treat, in this case a Cheerio!
Bongo is a small rat who performs as a clown in the circus! He is the player character in a game environment which I created, inspired by the big top tents from 1900s circuses.
What is your goal/dream you have when you were small? This game that takes you on a journey of self-discovery through immersive characters and story-telling.
In a future world, people recreate their civilization on a desert planet.
Reinbeast is inspired by the 2D concept art created by Concept Artist Petro Semeschuk. It is a champion that has a unique passive. Shields will be enabled if damage is caused.
The pixel art for some of the areas of my game, 'Alla Prima'.
The concept art for several major characters in the game 'Comet Tail Inn'.
Floral Cottage is an homage to the beginning chapters of fantasy games, before the big bad invades, the very start of the adventure, a place of security where all is well.
A girl named Nan Chen steps out to fight powerful invaders and solves challenging puzzles with her power to bring peace back to her little village.
Gil, a little mushroom girl, gets lost in the woods and has to find her way out.
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