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This submission displays the 2D Animations I made for the mobile game Hellfire Hair. It's a series of monstrous bad hair days for the denizens of hell, made with tweening in Unity.
This piece exhibits a rough concept of a fantastical Gothic structure. It displays the haunting silhouette against a pale red moon, and a shrouded protagonist watching patiently from a distant forest.
An idle animation for a Kobold enemy rig looking around.
The ocean of the future is vast, serene, and lifeless. An individual travels between islands and explores these isolated pockets of human civilization, or at least what's left of it.
A short platformer designed to spread awareness for what kids with nightmare disorder might experience. Our cute main character Pax, must try to escape their demons and survive the fearful nights.
Cutscene for when Burger the Cat first leaves to explore the world and his past lives.
The Yamato from the anime series Space Battleship Yamato.
A young gardener and the sentient strawberry she grew! Talk about a green thumb.
Original Character Concept Art
Original 3D Character Concept
The bustling city of spirit. The hidden wonderland of beyond. The ruins of Spite. They’ve all become one.
Crossbow deigned for a VR hunting game currently in development.
This motorcycle was designed to fit alongside the vehicles in Far Cry 6.
Fallen Cache from Destiny, inspired by the great work of Ethan Scheu
Hydrographic Recon Battle-drone, or HRB-EE for short, is a reconnaissance mech that is tasked with patrolling and collecting intel on swampy planets.
A character design for how a Kobold enemy could look in a game environment.
A student research project about exploring the deep sea to retrieve your confused boyfriend from the clutches of Cthulhu and her many colorfully designed subordinates.
This is a series of character development and progress for creating the main God in my personal project, Last Light.
A custom ornament for the Destiny 2 exotic weapon The Lament using the signature style from the Deep Stone Crypt collection of weapons.
A 3D environment recreating the iconic apartment from the TV show Daredevil featuring a variety of custom 3D models and materials.
A quick emote animation on my Rango rig!
A short 3D animated cutscene!
This was a character I created to merge my love of nature and concept art. It started out as an OC, but I began building an entire fantasy world around this character, she is my inspiration!
This was a long-term project of mine to expand the ranged class in Terraria by bringing in guns from one of my favorite games of all time, Borderlands 3
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